Plus, I think the screen shakes a bit when they land. Follow it with your gaze and see a potential landing spot.Ģ) Miss tech should be the easiest to spot since its so freaking incredibly slow (like a full second) and happens before anything else. There is a hierarchy for covering techs you can easily look for.ġ) DI. So, just keep playing with the mentality to react to techs despite your success or failure. Avoid trying to make reads as it will destroy that practice of reacting. ![]() I think the only method for increasing reaction is to keep doing the same situation over and over and not some alternative method like reaction games. On DI behind you, this is not possible.Ĭlick to expand.Keep playing trying to cover tech options without resorting to reading. If he DI’s in the direction you are facing, you can tipper utilt him into a regrab. gif so far, so until smashboards’ admins decide to implement direct h264 hosting (that is, if they ever do their reaction in the suggestion thread didn’t seem like it …), I don’t see a better choice. Unfortunately, gfycat did a really bad job at downconverting h264 to. gif was intended for 480p60 video segments. Maybe I should switch to a different file format, I don’t think. [Note while writing this post: This is the first gif animation that takes a really long time to encode. I still made an animation so that you know what you can do to Falcons who don’t DI: If you happen to land the first hit, you can follow up into a death combo, but he can DI out at almost every hit. If he opts for no DI, it will hit him regardless of whether he tries to jump out or not. Here, you will only miss one or two frames to bring out side-B in time. ![]() If any of this doesn't make sense, or you want me to elaborate, just ask The degree to which you have to bias your reaction time will depend on your personal reactions, as well as how early you're able to determine the difference between the various techs, visually. This works because reacting to tech rolls is obviously very easy, if that's all you have to look for. Bias your reactions towards that, and only once you realize "oh wait, they didn't tech in place" do you try to react to the other options. In the case of tech chasing, you want to focus your efforts on reacting to tech in place. It will cause you to have a delayed reaction to their up-b, but that is usually okay since you are able to cover their options once they start charging the up-b. ![]() Side-b is hard to react to, up-b is easy to react to, so what do we do? We focus all our attention on looking for them to side-b, to make SURE we can react in time. Essentially, its just like edgeguarding a space animal. This is why tech chasing is harder if they land further away from you, and why you need to use a different technique (run towards, WD in place, or run and WD towards their landing, depending on the character etc) for each different spacing and opposing character.Īs far as 1 goes, that's fairly easy to explain. This means you need to time your run so that by the time you actually react to the tech in place, you're at a spacing where you can grab them the thing is, you need to find a timing for your run that ALSO allows you to continue running if you react to them teching away, as well as turn back towards the middle if they tech towards you. What I mean by this is that.let's say that you personally are able to react to a tech in place within 15 frames. I don't do this against fox or falco.Īnother timing that's important to understand is how to time your run towards their landing so that AS you arrive, you have a sufficient window to react to tech in place, but you're still in your initial dash so you can continue running or change directions. ![]() For example, when tech chasing falcon off f-throw, I usually WD towards the spot he lands. As far as learning the proper technique, what I mean is deciding things like "Do I WD towards the spot he lands, or do I run towards it? Where do I want to end up relative to where he lands? How does the stage help me account for his tech options?" etc. I can make a more detailed post at a later time (I'm exhausted right now >_>) but there are two main things to be aware of when tech chasing:ġ) Learning the proper timing/positioning/techniqueīoth are equally important, and that misunderstanding is probably why most people aren't very good at tech chasing and reaction based things in general.
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